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21. Isn't it about time you fix Minnie HACs CCP?? - in Player Features and Ideas Discussion [original thread]
Celthric Kanerian wrote: Why not just give it a doomsday device, no really, since you are explaining absolutely nothing about how it would work better... How about some more info on how it could be improved? For you to even have to ask for ...
- by Segraina Skyblazer - at 2016.01.01 12:36:42
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22. Isn't it about time you fix Minnie HACs CCP?? - in Player Features and Ideas Discussion [original thread]
This is getting old now. I mean c'mon, how long will you keep Minnie HACs below sea level of usefulness is beyond me. In most cases now, pilots just flat out give up on using Minnie HACs in favor of the either the Deimos/Sacrilege/Ishtar for brawl...
- by Segraina Skyblazer - at 2016.01.01 07:02:44
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23. Archon pilot purly focused ! - in Character Bazaar [original thread]
Eva Hanomaa wrote: The trained skills are for 0.0 fleet means it doesnt have the solo capital repping skills. But would be mostly the only things you would need to train. It's a sitting duck then and the starting bid should be lowered to 10B...
- by Segraina Skyblazer - at 2015.12.27 01:24:59
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24. Gecko than we love wil cost 200 m each soon - in EVE General Discussion [original thread]
Agata Matahari wrote: Gecko will be re-released on Christmas. price will drop dramatically Link source of info?
- by Segraina Skyblazer - at 2015.11.20 08:17:48
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25. Sticky:[Focus Group] Tactical Destroyers - in Player Features and Ideas Discussion [original thread]
Luscius Uta wrote: CCP Fozzie wrote: Important information from the focus group so far: . Supported. Would you also consider buffing Assault Frigates to make them less inferior to T3Ds? Maybe add them some unique role, like +1 or +2 bo...
- by Segraina Skyblazer - at 2015.10.15 06:38:14
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26. Sticky:[Focus Group] Tactical Destroyers - in Player Features and Ideas Discussion [original thread]
afkalt wrote: Rek Seven wrote: OMG destroyers are good at killing frigates? NEEEERF My jackdaw made a prophecy run away. The fact that it was able to run away means you failed, right?
- by Segraina Skyblazer - at 2015.10.15 06:34:17
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27. Two Step: killing the gravy train... - in Wormholes [original thread]
No the problems is there are too many bittervets in this game. CCP needs to delete the veteran players from 2009 and down, you've played eve enough and needs to go away. Eve would be a much better game to play without you bittervets trying to scre...
- by Segraina Skyblazer - at 2015.09.21 01:33:26
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28. What to do as a logi pilot in nullsec? - in EVE General Discussion [original thread]
Super Miguel wrote: Robert Caldera wrote: Super Miguel wrote: So as a primary logi pilot living in nullsec, the only thing i been doing is pvp, is there anything else a logi pilot can do in nullsec? how's that? did you stop training y...
- by Segraina Skyblazer - at 2015.09.15 06:02:52
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29. Just killed Dagan with 2 days old pilot - in Missions & Complexes [original thread]
CCP really needs to buff Dagan so that at minimum you'll need at least 6 mill SP to take him on solo.
- by Segraina Skyblazer - at 2015.09.06 03:59:12
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30. Proposed Changes for Command Ships - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: No to 4x DPS bonuses in the form of any 75% ROF bonuses. ROF bonuses scale ridiculously quickly, as they divide the DPS by 1-ROF%. Each neutron blaster with void on your proposed astarte would be worth 312.4 DPS before dam...
- by Segraina Skyblazer - at 2015.08.21 14:23:44
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31. Proposed Changes for Command Ships - in Player Features and Ideas Discussion [original thread]
I said I'm taking a break, not Biomassing, at least not yet. Before I go on my Hiatus, I'd like to post another idea I came up with that I posted in another thread until the ISD boys shut it down since I already had this one. SInce my last prop...
- by Segraina Skyblazer - at 2015.08.21 08:41:44
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32. Proposed Changes for Command Ships - in Player Features and Ideas Discussion [original thread]
Lu Ziffer wrote: Segraina Skyblazer wrote: It's no one elses fault but CCPs as far as I'm concern because they didn't finish what they started and that is balancing out the remaining ships, not just HACs and below. The CSs needs help or CCP ...
- by Segraina Skyblazer - at 2015.08.21 08:31:56
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33. Proposed Changes for Command Ships - in Player Features and Ideas Discussion [original thread]
Lu Ziffer wrote: Segraina Skyblazer wrote: If you have any better ideas, I'm all ears. Give the shield CS more ehp so they can be used in a big fleet situation and everything is fine. Segraina Skyblazer wrote: Before I started trai...
- by Segraina Skyblazer - at 2015.08.21 07:52:41
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34. CCP You need to add More Role Bonuses for Command Ships Please!! - in Player Features and Ideas Discussion [original thread]
Zan Shiro wrote: Your other thread right beneath this one right before I posted not good enough? CS and HAC's are different animals for starters. Several links already covered in your other thread as well. Run links or run for combat and do...
- by Segraina Skyblazer - at 2015.08.21 02:49:09
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35. CCP You need to add More Role Bonuses for Command Ships Please!! - in Player Features and Ideas Discussion [original thread]
Before I started training for CS last year I wasn't aware of PYFA or EFT and so I just went on here say as far as my training went. Now a year later and having max out skills for the Astarte, I've been EFT warrioring like mad to find an appropriat...
- by Segraina Skyblazer - at 2015.08.21 02:02:37
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36. Proposed Changes for Command Ships - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Celthric Kanerian wrote: Segraina Skyblazer wrote: Nighthawk 75% bonus to Medium Missile Launcher rate of fire . I liked the general idea until I saw this. After reading that I am on the edge of reporting yo...
- by Segraina Skyblazer - at 2015.08.21 01:31:16
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37. Proposed Changes for Command Ships - in Player Features and Ideas Discussion [original thread]
Lloyd Roses wrote: You have to be one hell of an ignorant to come up with those ideas and not see what you're doing there. The ones that aren't outright ridiculous: Four hardpoints, going against the conception of including fitting choices and...
- by Segraina Skyblazer - at 2015.08.17 20:57:41
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38. Proposed Changes for Command Ships - in Player Features and Ideas Discussion [original thread]
Lu Ziffer wrote: My problem with shield commandships is that they have 190k ehp no midslots and armor commandship can get 350k ehp and have it's midslots for support using target painters. In big fleetfights a Vulture with 400m Signature and 19...
- by Segraina Skyblazer - at 2015.08.17 11:02:30
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39. Proposed Changes for Command Ships - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: FT Cold wrote: I'm in agreement on the point that the training time for command ships is unreasonable, however, I disagree with the proposed changes to ship bonuses. If anything, what needs to happen is that command orient...
- by Segraina Skyblazer - at 2015.08.17 10:59:59
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40. Proposed Changes for Command Ships - in Player Features and Ideas Discussion [original thread]
Tom Gerard wrote: Segraina Skyblazer wrote: Commands ships are Tech 2 BS right? Nope. Re-edited, I obviously meant T2 BCs, but thanks anyway for pointing out that error.
- by Segraina Skyblazer - at 2015.08.17 07:32:59
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